This is the workspace within Unreal Engine, it has a variety of views including modes, details and content. In order to test your game you press play and then to exit you press 'esc'.
This is the Unreal Editor in which you can edit all the components for your game. To move around the workspace you can use right click to drag and the mouse wheel to zoom in and out.
Within the editor are tools such as nodes, pins and links. Red nodes represent events and blue nodes represent functions. Links are used to create and join nodes to one another along with pins that let you know whether it is an input or output. To create a new node you right click in a blank space and then search for the function you wish to use, for example here I have used the event of 'T' being pressed. I have then created a link from the 'pressed' pin to a 'print string' node. This will allow text to be displayed on screen when 'T' is pressed. I also added another 'print string' node for when 'T' is released.
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